π Bestiary
Every creature β weaknesses, tactics, drops
Combat Readiness by Level
Levels 1-3
Avoid all combat. Pick herbs, run from everything.
Levels 4-6
Scavengers, juvenile wolves, lone molerats. Still avoid packs.
Levels 7-10
Most wildlife manageable. Shadowbeasts and orcs remain lethal.
Levels 10+
Most enemies fair game. Bosses need preparation.
Damage Type Reference
| Type | Strong Against | Weak Against |
|---|---|---|
| Fire | Undead, Shadowbeasts, Trolls, Minecrawlers, Bloodflies | Fire Lizards, Fire Demons |
| Piercing | Wolves, Scavengers, Bloodflies, Field Raiders | Skeletons, Minecrawlers |
| Blunt | Skeletons, Minecrawlers, Molerats | β |
| Slashing | Goblins, Snappers, Wargs | Minecrawlers, Skeletons |
| Silver/Blessed | Undead, Shadowbeasts, Orc Elite | β |
Creature Database
π¦ Scavenger
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div class="difficulty-easy">Level 1+Weakness: Piercing, Blunt. Wait for peck animation, dodge back, counter 2-3 hits. Tutorial enemy. Drops: feathers, raw meat.
π Molerat
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div class="difficulty-easy">Level 1+Weakness: Blunt, Fire. Slowest enemy β charge attack has a full second wind-up. Perfect for practicing dodge timing. Drops: molerat teeth, raw meat.
πΊ Wolf
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div class="difficulty-easy">Level 3+ (packs deadly below 5)Weakness: Fire, Piercing. Never fight a pack. Pull one at a time β creep forward, retreat when one aggros. Dodge sideways. Packs of 3-5 are fatal below level 5. Drops: wolf skin, raw meat, wolf claws (Torrez quest).
πΉ Goblin
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div class="difficulty-easy">Level 4+Weakness: Fire, Piercing, Slashing. Weak alone but always in groups of 3-5. Kill one, switch targets immediately. Two swings then long pause β counter during the pause. Drops: goblin trinkets, small ore.
π¦ Bloodfly
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div class="difficulty-easy">Level 5+Weakness: Fire, Piercing. Hard to hit with swords β use bow or wait for dive. Fire magic one-shots them. Found near swamps. Can poison. Drops: bloodfly wings.
π¦ Field Raider
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div class="difficulty-medium">Level 6+Weakness: Piercing, Fire. Ambush predator in tall grass β watch for movement. Aggressive, doesn't retreat. Claw combo hits 2 times. Dodge sideways. Drops: lurker claws, leather.
π¦ Snapper
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div class="difficulty-medium">Level 7+Weakness: Blunt, Piercing. Dodge sideways, never backward. Bite combo hits 3 times β wait for third bite, then counter with 2 hits. Very aggressive. Drops: snapper teeth, claws, leather.
π·οΈ Minecrawler
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div class="difficulty-medium">Level 8+Weakness: Blunt, Fire. Do not use swords. Chitin armor resists slashing/piercing. Switch to mace/hammer or fire magic. Found in Old Mine. Mandibles sell for 50+ ore each. Drops: minecrawler mandibles, ore chunks.
π Skeleton
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div class="difficulty-medium">Level 10+Weakness: Blunt, Blessed. Bows and swords are nearly useless. Use maces or blessed weapons. Groups of 2-4. Slow β can be kited. Chapter 3 onward. Drops: bone fragments, ancient trinkets.
πΊ Warg
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div class="difficulty-medium">Level 10+Weakness: Fire. Stronger wolf variant with double HP. Same pack tactics. Bite can one-shot low-HP builds. Drops: warg skin, large meat.
π» Undead
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div class="difficulty-hard">Level 12+Weakness: Silver, Fire, Blessed. Immune to psionic magic. Fire magic is best counter. Drain attack steals HP. Come in groups led by Undead Priests. Chapter 3 depths. Drops: ancient coins, unique rings.
πΊ Shadowbeast
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div class="difficulty-hard">Level 12+Weakness: Fire, Silver. Do NOT fight below level 10. Lunge covers huge distance β dodge sideways, not backward. Fire scrolls even for melee builds. Horn is a quest item. Drops: shadowbeast horn, beast skin, shadow essence.
πΉ Orc Warrior
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div class="difficulty-hard">Level 15+Weakness: Fire, Blessed/Silver. Heavy armor, high HP, slow axe swings. Parry is essential. Wait for overhead swing (slowest), parry, counter 2-3 hits. Don't trade hits. Orc Temple. Drops: orc weapon, armor shards, ore.
πͺ¨ Troll
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div class="difficulty-hard">Level 18+Weakness: Fire. Colossal HP β marathon fight. Ground slam has large AoE (run 10m back). Use ranged to weaken to 30%, then melee finish. Troll hide = best leather. Drops: troll hide, troll heart.
πΉ Orc Elite
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div class="difficulty-hard">Level 20+Weakness: Fire, Silver. Endgame enemy. Bring 20+ healing items. 4-hit axe combo, almost no recovery. Hit-and-run: one hit, dodge twice. Parry timing is tight. Orc Temple only. Drops: elite orc weapon, valuable ore.
π₯ Fire Lizard
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div class="difficulty-hard">Level 14+Weakness: Water/Ice magic. Immune to fire. Cone fire breath β dodge sideways. Ground ignition creates fire patches. Water Mages excel here. Drops: fire lizard scales, fire essence.
For original Gothic veterans: Shadowbeasts and trolls are much harder in the remake. Undead and skeletons are new additions. Minecrawlers have proper armor β you can't just sword them anymore.