Battle-tested utilities for the Colony. The lock solver runs on the release-version sliding-plate mechanic — set up what you observe in game, get an exact move plan. The faction quiz scores your answers and recommends your camp.
Recreate the lock you see in game: set each plate's pin position, add the linkage relationships you've tested, then solve. Every pin must reach the center hole (4). Linkages are direct pairwise effects — moving a linked plate does not cascade further.
Click a hole to set that plate's pin position.
The solver computes an exact integer move plan and simulates it step by step, keeping every pin at least one notch away from the edges whenever possible.
A randomly generated, guaranteed-solvable lock. Move plates with the arrow buttons — linked plates move too. Touching an edge holes the pick. All pins to hole 4 wins.
Break condition: pushing a pin past hole 1 or hole 7 — and per tested experience, never let a pin rest on the extreme ends either. Train with Fingers at the Old Camp (behind the arena, near Snaf's cauldron).
Three questions, real scoring. Answer honestly about how you play — your faction choice is made in Chapter 1 and is permanent.
Copy the block below into factions-guide.html to replace the static
quiz section. It is fully self-contained — no external files or CDNs.